Projects

FLOOD-RESILIENT
HOUSING RESEARCH

As the inaugural recipients of the F. Gordon Wilson Fellowship, Third Studio’s research asks: as extreme climate-related weather events increase, can circular economy construction methods support flood-resilient public housing? The study focuses on timber framing systems, aiming to develop practical solutions for flood-resilient public housing that promotes social and climate justice.

Made possible by Te Kāhui Whaihanga New Zealand Institute of Architects and the Wilson Family

Tiaki bioheritage
boardgame

Alongside Te Kawa a Māui and Amber Strain (artist), Third Studio developed a boardgame that supports everyday people to consider the future of pest control in Aotearoa New Zealand. The game helps people understand mātauranga Māori and customary responsibilities associated with kaitiakitanga and provides a medium through which these confronting and complex topics are made more accessible and interactive.

In collaboration with Te Kawa a Māui (Te Herenga Waka VUW) and Amber Strain

WALTER MILDENHALL PARK COMMUNITY CO-DESIGN

Walter Mildenhall Park is centrally located in Naenae and is part of an ongoing revitalisation effort following the development of Te Mako Community Centre and Te Ngaengae Pool. From the beginning of 2024, Third Studio led a robust co-design process with the Naenae community through in-person workshops, exhibitions, presentations and surveys in order to translate community aspirations into practical briefs for the design team. Walter Mildenhall is currently in the construction phase.

In collaboration with Local Landscape Architecture Collective and Hutt City Council

Mana Whenua Sites Of Significance

Mana Whenua
Sites of Significance reports

These documents, initiated by Te Āti Awa and Kāinga Ora, guide the zoning, planning, design and building of Kāinga Ora projects in Te Upoko o te Ika (Wellington Region). They locate sites that are significant to mana whenua of this rohe and assist Kāinga Ora, its partners, architects, urban developers and designers in actively reflecting Te Āti Awa values and narratives in the design of residential and urban projects.

In collaboration with Te Rūnanganui o Te Āti Awa, Kāinga Ora, Baked Design and Te Ahuru Designs

Mana whenua
aspirations plan

This plan is a resource to guide the planning and development of the built environment by locating mana whenua aspirations which are based on long-standing habitation and historical links to the whenua in Te Whanganui-a-Tara. Third Studio worked closely with Te Pīringa to wānanga, record and present mana whenua values and aspirations in the whenua and provide guidance on how to collaborate with mana whenua going forward.

In collaboration with Taranaki Whānui ki Te Upoko o Te Ika, Let’s Get Wellington Moving and Wellington City Council

Urban Analysis

Te Awa Kairangi ki Tai Urban Design Analyses

Third Studio supported Hutt City Council’s Urban Design team on their 2023 Urban Design Analysis, a series of studies of Te Awa Kairangi ki Tai (Lower Hutt) city centre, which identified strengths, weaknesses and opportunities of the urban environment through seven kaupapa: re-indigenisation, enchantment, social equity, economic outcomes, ecosystems, housing and neighbourhoods and infrastructure. This formed the basis of a spatial plan and included a draft engagement strategy.

In collaboration with Hutt City Council.

Aotearoa Urban Planning Toolkit

The toolkit uses cardboard to represent objects from our built environment to start conversations about what we value in our public spaces. Specifically designed for the Aotearoa context, it includes native plants, significant sites, mātauranga/knowledge and other things that Kiwis hold dear.

In collaboration with the Imagining Decolonised Cities Team, Jershon Elkington, Rebecca Kiddle and the Royal Society of New Zealand Te Apārangi Marsden Fund

He Haerenga ki te Maunga
board game

He Haerenga ki te Maunga (The Journey to the Mountain) is an educational tool focused on unpacking the effects of colonisation on Aotearoa today. By working as a team, players decolonise pathways towards Rangituhi (the mountain) collaboratively.

In collaboration with the Imagining Decolonised Cities Team, Jershon Elkington, Rebecca Kiddle, Amber Strain, Tuakana Metuarau and Ngā Pae o te Māramatanga

Rangatahi IN THE CITY Report and video storybook

Wellington City Council engaged Third Studio to re-evaluate how they were engaging with young people about their future housing needs. The project asks: how might WCC and rangatahi meaningfully co-create a process that activates youth voice and agency? The outcomes were a report of key findings and recommendations and an audiovisual storybook which tells the story of the three pilot workshops, presenting sentiments and opinions directly from rangatahi who took part. This report has had a direct impact on WCC’s District Plan and their engagement strategy with rangatahi.

Rangatahi in the City was created in collaboration with a group of rangatahi from Pōneke and Wellington City Council

 

EDUCATION SPACES VIRTUAL REALITY EXPERIENCE

Virtual reality (VR) is an immersive experience that replaces the real world with a digital one. Total immersion in a conceptual space is a powerful experience that often evokes instinctive reactions (like reaching out to touch an interesting texture, or the flip of your stomach when you’re at a cliff’s edge). The tools propel communication and turns kōrero (talking) into whakaari (showing, acting out).

These experiences were created in collaboration with Ngāti Toa rangatahi and Te Rūnanga o Toa Rangatira

Kiribati youth learning
centre computer game

This game prompted Kiribati youth to ‘explore’ and ‘report’ to a person how they felt about the proposed conceptual design for the Kiribati Youth Learning Centre. By asking open-ended questions regarding colour, spatial qualities, functionality for activities and cultural adequacy, it allows for a wider variety of responses and provides youth the agency to raise concepts the designers may not have thought of. Computer games are powerful, interactive tools that allow people to explore spaces at their own pace and see the impacts of design decisions in real time. Some prompt questions to be discussed with facilitators/designers in the room, while others send feedback remotely. 

In collaboration with Field Studio of Architecture + Urbanism and ChildFund NZ

the youth hub
computer game

This game allowed young people to create their own space for the Ōtautahi Youth Hub. Once complete, young people can choose to send an automated screenshot to the architects as feedback. These responses then create a database for architects to make design decisions from. Interaction with the conceptual spaces can range from question prompts to changing the shape and materials. Because this game can be sent to individuals, it has the ability to have far greater reach and accessibility to a variety of groups. From a youth perspective, the gamification creates excitement for otherwise mundane activities like looking at plans and 2D images.

In collaboration with Field Studio of Architecture + Urbanism and Te Ora Hou Ōtautahi and The Youth Hub Trust

(a) Rangatahi Project

An exploration of architects and rangatahi collaborating in the design of spaces in order to activate youth agency.

Master of Architecture thesis by Mitra Homolja.

a third space

Architecture through a lens of decolonisation.

Master of Architecture thesis by Ellie Tuckey

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